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Dark darker yet darker mp3
Dark darker yet darker mp3









dark darker yet darker mp3

Its head is replaced with an analog television.

dark darker yet darker mp3

Its skin is green, and its arms and hands have red thorn-like spikes growing out of them. Its user is Joshik Joestar.ĭarker's humanoid build is lanky with disproportionately long legs. Good news is I have this reproducing on my Samsung Galaxy S6 Lite Tablet, so it should make it easier to investigate.Dark Darker Yet Darker, which has been shortened to Darker, is a stand that's in JoJo's Bizzare Odyssey. This could also be a case where we need to generate mipmaps on the CPU rather than rely on glGenerateMipmap (I've heard of this problem before with implementations not supporting it correctly): I'm also asking this because in #61565 it looks more like the mipmaps are not being generated at all, so it would be nice to see if these two issues are the same.Īnother thing to try is uncompressed texture. If it goes black at some point, then it suggests the mipmaps are not being generated at all (all black), but if the color is always this same darkened version of the original, then it suggests an sRGB / linear type issue.Īpologies if this is what was tested before, but it wasn't clear from the reply by. The idea is to get OpenGL to use different mipmaps. The texture should be exactly the same, instead you should resize the Sprite, by using scaling. You could test this by repeating the experiment with the sprite getting smaller and smaller and seeing if it goes darker to black.įor the test to work you should not resize the texture.

dark darker yet darker mp3

Just to re-iterate what I was asking with more detail: Resizing the texture does not make it lighter or darker, so probably there is a problem with linear-nonlinear color space conversion.











Dark darker yet darker mp3